Guest Post: Amy Stoddard of Fine Sometimes Rain's Comic Process
Thanks to the generosity of my Patrons, I was able to afford to commission my extremely talented comic friend Amy Stoddard (@Tsukiyono), creator of the webcomic Fine Sometimes Rain, for a comic process post based on popular Patron request for more comic content. If you'd like to help fund more posts like this, please consider joining the Nattosoup Community by becoming a Patreon backer.
If you are a comic artist or illustrator, and you're interested in creating guest content for me, please shoot me an email and let me know what you have in mind. My guest post rate is $30 flat, paid through PayPal upon completion.
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If you are a comic artist or illustrator, and you're interested in creating guest content for me, please shoot me an email and let me know what you have in mind. My guest post rate is $30 flat, paid through PayPal upon completion.
Creating a Comic Page
Digitally in Clip Studio Paint - A Process Blog
So before we begin here, let me take a moment to introduce
myself and my work. My name is Amy
Stoddard and I create the webcomic Fine Sometimes Rain. It’s a slice of life romance which follows
the life of the heroine Georgia as she tries to overcome depression with the
help of family and friends. I am also an
artist for the adult comic art site called Filthy Figments which focuses on
erotic comics that appeal to women.
Well, now with introductions out of the way, let’s get
started! So first and foremost before I
begin any comic project I always start with a script and a general outline of
the story from beginning to end. Before
I started Fine Sometimes Rain I had the entire story outlined and had the first
6 chapters entirely scripted. It makes
it really easy to get a lot of the scripting done in the beginning because then
you can just focus on the art for a while and being consistent with regular
updates.
After the script is ready I move onto the thumbnail
phase. I like to work in “batches” so to
speak, so on one day I will do all of my thumbnailing, the next day the
penciling and so on. I like to do things
this way because I find it easier to stay in the zone and achieve flow if I’m
working on all the same type of thing in one go.
The above image is an example of two thumbnails I did for
Fine Sometimes Rain, so let’s get into dissecting it! So first things first, the template you see
is something I made for myself and each of those thumbnail squares is a
perfectly scaled down version of my whole comic page. The thumbnails are roughly 3 x 2 inches big
at 600dpi because I’m a jerk, kidding, it’s more because I’m fussy and other
reasons I will discuss later.
So overall these thumbnails this time around are really
tight. I have a tendency to create tight
thumbnails, but not all the time. You
will see many other artists who may just have stick figures and panels planned
out and this is ok! When it comes to
thumbnailing you need to do what works best for you and won’t leave you working
too long on them. I also want to say
that I don’t draw a perfect layout every time.
What you are seeing is my final result.
Because I work digitally I prefer to just erase a bad thumbnail and
start over in my template box. The
drawings you see outside of the template boxes are thumbnail bits I liked in a
potential page layout that wasn’t going anywhere and I saved them just in case
I still wanted to use them. As you can
see in the example on the left, I did re-use the hug image, I just changed the
panel layout from vertical to horizontal for that page. After the thumbnail phase I move onto the
pencils.
How I begin here is I copy and paste my thumbnail into the
full size comic template, then blow it up and blue line it to be a base for the
pencils (10 x 15 @600dpi for my fellow technical nerds). Why do I work so large you may ask, or not
ask. Well, because when you reduce 10x15
to the standard American comic format of 7 x 10.5 it makes everything a little
finer. Did you have a line with a little
jitter? Chances are it’s gonna be no
more after you reduce it for print and/or web view. This is also the reason I do my thumbnails at
600dpi because then they won’t look quite as jacked up after I expand
them. So after this I reduce the opacity
of the thumbnail sketch layer and begin penciling on a new layer using the blue
pencil.
So here’s my completed pencil with the thumbnail layer
hidden. Because my thumbnails were so
tight it’s hard to notice much of a change between the two at least as far at
the top panel is concerned. The bottom
panel though saw more refining. I would
also like to say that I pencil really rough.
Since I’m a one woman show and I do everything I don’t feel the need to
refine the pencil all that much since I know what I want to do in the
inks. I also very very rarely ever draw
detailed backgrounds in pencil since I almost always straight up ink them using
the rough shape outlines as a guide as this saves a ton of time.
Here is the completed ink with the blue line pencil still
under it. As you can see I still do more
refining with the inks. Small details
are more evident now, and in the lower panel I made adjustments to Jun’s face
which had become a little too long in the pencil sketch. Georgia’s head shape also got a tweak, and so
on. Some people prefer to just straight
up ink perfect pencils without variation and that’s fine too, you should do what
you feel most comfortable doing and for me that’s just refining at each step of
the process. Before we move onto the
tone portion I would like to mention that the weeds and plants they are sitting
in are a combination of different foliage tools, which I will share all of my
tool “stats” with you at the end.
For toning comic pages I like to keep it simple. One of the core reasons for using screentones
is to save time. If you get too anal
retentive and try to tone everything you aren’t saving time and your piece will
start to lose impact or worse become confusing.
This goes doubly so if you are using too many patterns. So, in the top panel I’ve added a dot tone
gradient for the night sky. The stars
are on a separate later and are just done in white ink. I’ve found that doing it this way, as in
keeping the tone and stars separate, is best because it can moire during
resizing otherwise. In this way you are
guaranteed no moire. If you already read
my webcomic you probably know I’m a bit of a backlighting addict because it can
really add impact if used well, not to mention time saving! Here I’ve used a darker tone for the
backlight shadow, 25% or 30% I think.
You may not think that is all that dark in the long run, but I normally
backlight daytime shots around 10%-15%, and also when backlighting you don’t
want the dot tone to obscure too much of the details of the figure or face, so
it’s best not to go too crazy dark with it.
Anyway, going with a hard contrast in night scene in my opinion kind of
punches up the idea that it’s night. It
also adds drama and this page is big time drama llamas.
After I’m satisfied with the tones I move onto the lettering
phase. I normally do both toning and
lettering on the same day since I don’t find that it requires me to shift gears
that much. My favorite dialogue balloons
to use are these irregular kind of manga-esque flavored ones. In Clip Studio Paint they are just called
Default 01, 02 and so on. I find that
for my style of line art that the irregular shapes with their more organic feel
work well and are not too rigid. When
you are creating your own comics you should choose dialogue balloons that you
feel go together well with your line art.
It’s also ok to vary your word balloon usage as well, just be sure it’s
logical. For example I occasionally use
different balloons for when someone is mumbling or shouting or whispering.
Lettering is probably the one skill artists will ignore for
the longest time. I know I did and
looking back on my old comics it’s kind of embarrassing to see how bad my
lettering was. There are a lot of rules
when it come to lettering, some of which you can probably ignore, some of which
you cannot, like ever. Font choice is
your first area you can goof in. You
want to choose a good comic dialogue font.
For Fine Sometimes Rain I use Anime Ace which is a free font from
Blambot.com. Blambot has a ton of
absolutely excellent fonts for lettering, use them, and when you can pay for
them, they will not do you wrong. The
next rule that must not be broken is to have a uniform amount of space between
your dialogue and the edge of the balloon.
It can be tricksy with these irregular shaped balloons and for the most
part I just eyeball it and fiddle until I get something that looks pleasing to
me. I am not going to go deeply into
depth about lettering here because there are plenty of resources done by people
with more lettering finesse than I, but I will say another important rule is
don’t have dangling words, your dialogue should look compact, not sprawled
every which way. It also need to look good
within the panel.
So this is pretty much it in regards to my process. After I finish a page I usually save a
resized version for web view while preserving my originals. When I go to print, the pages are resized down
to 7.5 x 10, but keeping the same dpi unless the printer I have chosen wants
300dpi.
These are some of the tools I used on this page. I primarily use the Mapping/Maru pen for
inking, it’s the squiggly line at the bottom.
The G-pen is the squiggly line at the top. I normally leave the G-pen at a large
diameter and use it for more heavy inking.
The foliage tools I used on the page is the basic foliage and Grass
C….The basic foliage brush was used in black and the Grass brush was layered on
top to give a bit of depth. Oh and I use
the calligraphy brush to create a few extra leaves here and there. If you would like to know more about using
the foliage tools effectively, I have begin a short video tutorial series on
how to use them which you can find on my YouTube page.
My fonts came from Blambot,
which I recommend you check out for great handlettered digital fonts
, specifically a font called Anime Ace.
So this is the end my friends of this humble process blog,
now it’s your turn to go off and make some good art!
Read more
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