Thursday, July 31, 2014

Convention Recap: Sukoshicon LAW

Bad luck comes in threes, and perhaps the same can be said for bad (for the artist) conventions.  In a string of bad cons, Sukoshicon LAW was number two on my list, but it might be the overall worst.

Sukoshicon LAW is a three day anime convention in Louisville, KY.  I've only done one other event in Louisville- River City Comics Expo, and although it went poorly, I didn't want to attribute the issues I saw with the local fanbase.  When someone tipped me off on Twitter to Sukoshicon LAW, I did some cursory checking around- I asked about it online, I checked out their website, and I saw nothing to really send up any red flags.  In fact, I was really impressed by the table purchasing process, which was hosted through EventBrite.  Artists could select their table through a web interface and then purchase it, which I thought was really neat.  As tables were no longer available, they weren't selectable.  After some consideration, I decided on A12, figuring it'd be a prime location.

Sukoshicon is a brand of conventions with the motto

Sukoshi Con is a brand of conventions, bringing new social and interactive innovations to the Anime Convention scene. The company was founded as a way to give Anime fans access to Anime, Cosplay, and Gaming, hosting multiple Anime Conventions throughout the year in various states in the Southeast. The core focus of Sukoshi Con is to be a "Social Anime Convention" that promotes interacting with fellow fans, keeping the sub-culture feel.
Source: Sukoshicon LAW website 

I had hoped that since Sukoshicon LAW was part of a family of conventions, the experience gained from hosting those conventions would be applied to Sukoshicon LAW, making it a better con.

When I'd originally applied for Sukoshicon LAW, it was with the thought that Joseph would accompany me.  I strongly dislike attending conventions alone, since I tend to get creeped on by attendees and there are times I really don't feel safe.  Unfortunately for me, Joseph couldn't go, so I needed to decide whether I still planned on going or try to find someone else to attend with me.

I really dislike canceling conventions, so I opted to find a convention buddy.  I asked Heidi at first, but since Sukoshicon LAW was sold out for tables, she declined to join me, as we both lose sales when sharing a table.  I then offered to share my table with Dylan Banks, an artist friend of mine who's also in a longterm relationship with one of my only-remaining high school friends.  I was pretty excited when both he, and his girlfriend, Lane, agreed to come with me, as it meant an opportunity to visit with friends I rarely get to see.

Lane and Dylan came to Nashville a week before the convention, and we spent the days leading up to the con helping Dylan prepare for his half of the table.  He had a few images ready to be made into prints, and managed to knock out two more while he was here.  I spent a lot of my time and energy helping him plan and prepare things- we printed mini prints for him, pressed buttons, and took his images to get printed.  While I enjoy helping people plan for conventions, I found it difficult to accomplish what I wanted to get done while also juggling helping him prepare his table.  I found it so difficult, in fact, that I really couldn't get much done while he was over.  In the future, I will either have to have everything ready before guests arrive, or just resolve not to start any new projects, as it's very difficult for me to split focus.

Demo Setup Photos

My Stuff









Dylan's Setup




Because I had the most convention experience, pretty much all of the prep and planning fell to me.  The night before we left, Lane helped me set up a demo table with mine and Dylan's things, just to make sure there was enough room.  Whenever I share a table, I always end up playing Sophie's Choice with what merchandise I bring, and sometimes I choose the wrong things, especially if I don't have experience with the con.  Of course, sharing a table in this instance was a calculated risk- I always make about half my general sales, and I was hoping Sukoshicon LAW would be like Hamacon, so that half sales meant we each saw around $350-400.

Friday


Louisville, KY is about a 2.5 hour drive from Nashville, but I forgot to take into account the time zone change, which meant we arrived an hour later than we'd planned for.  We got a late start on Friday morning, and this compounded with the lost hour meant we arrived at Sukoshicon LAW after the Artist Alley had opened to the public.  The convention center/hotel Sukoshicon LAW was located in was fairly large, and we had difficulty finding where the convention was being held within the complex.  After asking and wandering around for 30 minutes, we finally found the hallway that contained Sukoshicon (it wasn't very big), and made our way to registration to pick up badges.  We were told that we needed to check in with 'BJ' to claim our table.

When we finally got to the artist alley, we had a lot of trouble finding this 'BJ'.  After asking around, we finally found DJ, the actual artist alley head.  She had a table in the alley selling Perler beads, and while she seemed nice, there was nothing to really mark her or her table as being staff related.  We were also informed that our selected table, table A12, had been given to someone else due to a misunderstanding (this seems to happen to me A LOT, doesn't it?), but we could pick any of the remaining tables.  I chose a table that was against the wall,  but unfortunately next to another artist who did watercolor art (hers were mostly prints, mine were almost entirely originals).

The tables we were given were 8', 2' more than the 6' Lane and I had planned with, and part of me had hoped that this meant I could spread out a little bit more, since I was the one who had purchased and paid for the table and hotel.  Alas for me, this wasn't to be, and my half of the table looked very cramped, while Dylan's looked very sparse.  Another issue was that since Dylan did not have a tablecloth of his own, we were using mine for the whole table, and since he had no banner of his own, it looked like the table was all one artist, despite our very different styles.

The Artist Alley




Not a whole lot of signage to direct or entice potential customers.  No staff to even tell people 'hey, YES, this is the artist alley.'







Friday saw extremely slow sales, but I was hopeful that things would pick up on Saturday.  The alley was very cold and somewhat poorly lit, which made being behind the table with no work a chore.  I started sketching in the easy panels from Chapter 5 of 7" Kara to keep myself occupied.

On Friday night DJ went around the alley asking artists if they had a problem closing at 9.  Since sales were so slow, I didn't have any issue giving my assent.  Dylan and I packed up around 8:50, and spent a little time chatting with and buying from other artists.  I think we were out of the alley by 9:00-9:10, and while many artists were packing up or had left, the alley was not yet closed.   After dinner, we made a trip to Walmart to find Dylan a tablecloth to help fix the 'all one artist' problem.

Saturday

Dylan at the table with his new black tablecloth.  I think it really helped differentiate between our two halves.

I think we all had difficulty getting started on Saturday morning, but we managed to reach the Artist Alley only slightly after the Artist Alley opened.  While sorting through my wares, I found that my proof copy of 7" Kara was missing (I think you guys may have seen that post on Tumblr).  When I reported the theft to DJ, she didn't seem particularly concerned or apologetic, although she did admit that they'd had the alley open until 10 and had forgotten to let us know.  When talking to Amber, a friend and artist also tabling at Sukoshicon LAW, she said she checked downstairs after 10, and found that the alley was not only open, but people were walking around despite almost all the artists being gone.

This is problematic outside of the theft of my book as Sukoshicon LAW's artist alley was in a separate room, and one of the selling points was that the room would be locked after hours, so artists didn't need to pack down entirely.  When DJ had come by Friday evening to tell us the alley was closing at 9, she and I had even chatted about how I'd never had anything stolen from my table, and while we were going to pack down small things that have a tendency to 'walk', we weren't packing down large things.  While my proof WAS left on my table (Dylan was reading it as I was packing up, and I forgot to put it beneath the table), there's no reason the book should have been stolen from what was supposed to be a locked room.

This separate  room was problematic in another way, as it really limited the amount of foot traffic we saw.  If the Artist Alley had been in an alley, I think we would've seen a few more sales.  I know in the past I've complained about alleys that are in hallways, but I'm starting to change this view.  For smaller conventions like LouisiANIME and Sukoshicon LAW, there isn't a large enough attendance in general to merit putting the artist alley in a room of its own.  For the duration of the con, the artist alley was fairly dead, and we tended to see the same faces over and over again all weekend long, because Sukoshicon LAW wasn't big enough to offer a lot of programming.  While my sales at LouisiANIME weren't record breaking by any means, having the artists in the hallway meant that people who wouldn't otherwise go into the artist alley got to see what we were selling, and we were able to make sales to brand new customers.  Sukoshicon LAW had plenty of room in the hallways, and easily could have placed tables there, or they could have combined the Dealer's Room with the Artist Alley.




These photos were taken midday, Saturday, in Sukoshicon LAW's main hallway.  Towards the back is admission.  This level of 'crowd' was typical for the duration of the con.




While the artist alley may SEEM full, that's tables and artists, not foot traffic.  For the duration of the con, the artist alley was pretty dead.

The dealer's room was a whole other kettle of fish.  When Lane and I walked around it Saturday afternoon, it was pretty much dead.  The Dealer's Room was a huge room that was mostly empty- very few vendors and the vendors that were there were very spread apart.  This was a poor utilization of space that the convention was paying for (and ultimately, the attendees were paying for), and Sukoshicon LAW may have benefited from having one large room that was sectioned off.  Hamacon utilized this, and it seemed to work well, despite noise issues.

Saturday sales were even slower than Friday's, and I only saw commissions Saturday afternoon.  Lane and I took a few lengthy breaks- to pick up lunch, to use the bathrooms, and to check out the Dealer's Room, which would normally be unthinkable for me.  Saturday evening the lights were cut off for about 10 minutes, so it was fun trying to fill commissions in the dark.

I should note that there were several tables that were empty the entire convention, with no effort made to find replacement artists.  I've mentioned it in prior convention reports, but empty tables are bad- it causes the surrounding area to lose business.  The artists who were supposed to table next to us missed Friday, showed up on Saturday, and decided it wasn't worth returning for Sunday as their sales were so bad.

Sunday


After how awful Saturday was, it was difficult to get up Sunday morning and go back to that cold, dark, empty room.  I really wanted to do anything except that, but Dylan was insistent that we keep giving it the ol' college try.  I agreed, with the stipulation that if sales stayed stagnant, we'd pack up and go have fun.

You might be wondering why I was so tied to Dylan and the table.  The answer is simple- I loaned him my setup stuff for his side of the table, and I wanted to pack it together so nothing got lost.

Although sales WERE stagnant, Dylan didn't want to leave, so we made a bargain.  If he didn't make any sales in 30 minutes, we'd leave.  We did this twice (with him not making any sales in either 30 minute duration) and I was ready to go and get some dinner and pack up early.  We were at an impasse, so I requested that he let me pack up my stuff, but I was talked into leaving it, as he PROMISED to take responsibility for it.  Lane and I headed off for lunch, and by the time we got back about an hour later, the entire alley was closing down for the day.

It should be noted that Dylan's "Lets stick this out!" is the attitude that the Artist Alley International Network on Facebook feels is the most professional, and I agree.  Unfortunately for me, I was so burnt out with Sukoshicon LAW that I was finding it difficult to keep my pokerface.  I managed to finish all the 'easy' panels for Chapter 5, had my book stolen but no copies sold, and was generally just finished with this convention.  This sentiment was shared by quite a few other artists, and many also left Sukoshicon LAW early to get started on the drive home.


For Sunday, I changed things around a little and put the Sailor bows on the table, since they're a big seller for me.  I ended up selling a set of 5 for $20, and another individual bow for $5, so I guess moving it was a smart move.


Eventually by the end of the con, there WAS an Artist Alley sign.  Too bad it's angled into the alley, is sorta hard to see if you're approaching from the entrance (this photo was shot facing the entrance, btw), and it's fairly small and unassuming.

Commissions









Total Costs:
Transportation: $50 gas (we rode in Lane's car, I chipped in once)
Hotel:  $353.90 Fri-Mon
Table: $100, including 2 badges
Lane's badge: $35
Food: $30 a day (Fri, Sat, Sun), breakfast Monday- $10- $100

Total: $638.90

Sales: $142 all weekend

Pros and Cons


Pros


  • Fairly close to Nashville means the drive wasn't painful
  • Got to hang out with Lane and Dylan
  • Parking was free and plentiful
  • Floorplan wasn't that bad, made good use of the space given
  • Tables were 8' ft, included 2 badges
  • Dylan was able to access wifi


Cons


  • Slow the entire con
  • Repeat foot traffic wasn't interested in buying
  • Audience was fairly cheap
  • Artist alley was poorly lit and freezing
  • Not my target audience (I usually sell really well to parents and college age girls)
  • No affordable food in walking distance
  • Many tables were empty entire con
  • Staff was not concerned with theft of book
  • Entry fee was expensive for size of con
  • Convention hotel was very expensive
  • Inconsistent hours didn't follow program guide
  • DID NOT LOCK ARTIST ALLEY WHEN PROMISED
  • Didn't even get a program book
  • Badges were cardboard, they ran out of lanyards on Friday and didn't have them entire con
  • Rooms were poorly labeled and poorly patrolled by staff



Verdict:

Sukoshicon LAW was a disaster convention for me in a lot of ways.  The fact that the Artist Alley was in a separate room didn't hinder my merchandise from being stolen, but it DID mean the alley didn't see a lot of foot traffic.  Of course, the convention was also pretty dead the entire weekend, so there wasn't a lot of foot traffic to be had.  Maybe if Sukoshicon LAW had been busier, the staff would've bothered to check badges at the doors of the Artist Alley, Game Room, or Dealer's Room, but since it was so slow, I suppose there was no need.  The convention hotel seemed really nice, but it was too rich for my blood, so our rooms were at the hotel next door.  Fortunately, there was plenty of parking around the complex.

I've complained in the past about cheap crowds, and it seems once I enter Kentucky and head north from there, I have difficulty making ends meet from sales.  Sukoshicon LAW was definitely an example of this.  My biggest seller was stickers- 2 for $2.  Maybe I'm offering the wrong things, but I really do seem to just do better at southern cons.  What was most surprising was how poorly sketch commissions sold.

I've been told repeatedly in the past few months that I need to raise my $5 sketches to $10, so I thought Sukoshicon LAW would be a great opportunity to introduce the change.  I implemented a strategy- 15 $5 slots on Friday, with sketches going up to $10 Saturday and Sunday.  Sales were so awful I abandoned that Saturday evening, going back to my original $5 rate.

After talking with some of the other artists who were also tabling at Sukoshicon LAW, it seems the poor sales were universal, and other artists struggled to make sales too.  The audience in the artist alley were atypical- they were distant and disinterested, I had difficultly getting people to even pick things up off the table, which is unusual.  The general feeling at the con seemed to be boredom, which is bad news for artists trying to sell there.

Suggestions for Improving Sukoshicon LAW (from an artist's perspective)


There are a few things suggestions I have that might help Sukoshicon LAW, recycled tips from staffers at other conventions for how they improved their own cons.


  • Switch to a less expensive hotel.  Sukoshicon LAW isn't large enough to justify such an expensive hotel, and the cost of renting there is being passed on to attendees.
  • Put the artist alley BACK into the hallway, and put it at the front of the convention.
  • Put registration at the entrance of the convention, not at the very end of the hallway.  Since staff wasn't checking badges for events, there wasn't really a need to BUY a badge.  Lost revenue means those who DO buy badges end up eating the costs as costs rise.
  • Give the dealer's room a smaller room, or have several events in that one room.  Combine dealer's and artist alley (a rare suggestion!)
  • Consider radio and television advertising.  This really worked for Hamacon last year.
  • Consider social media outreach to raise awareness about the convention and get attendees excited about it
  • Consider hiring a well known and popular artist to design your badges, have them as a guest in the artist alley to attract customers and sales

  • Find an aspect of nerd culture (videogames, cosplay, maid cafe, comics) and specialize in it.  Bring in guests to present panels on this topic, and use it as a way to put Sukoshicon LAW on the map.

Sunday, July 27, 2014

Kara Digital Inking Test

Somewhat recently, I came into possession of a large format Intuos 5.  I'd been happily using the smallest Intuos 4 for years, although my use of it became increasingly rare as I moved away from doing personal work digitally and freelance work started to dry up.  So while I was excited about the newer, larger, tablet, I didn't really think it'd see a whole lot of use.

One of the 'chores' I'd always hated was digital inking.  With my small tablet, inking was time consuming- it was difficult to pull long lines well when all my movements came from my fingers, not my wrist or arm.  The larger tablet allows for larger movements, which means inking is a lot more natural now.

This started as just an inking test, but ended up getting colored.  Those of you who see me at cons may recognize it as the ad image for 7" Kara on my display.

Friday, July 25, 2014

Materials and Techniques Part 2: Inking

Originally presented at Hamacon and included several live demonstrations by Heidi Black.


Mechacon 2014 Announcement

 Hey guys!  I'll be returning to Mechacon this year at table 512 in the Artist Alley!  As always, I'll have lots of goodies with me, all beneath a brand spanking new Nattosoup banner.

This year I'll have:

Fandom:


Both inner and outer senshi ribbons


Mini watercolors


My brand new baby Sailor Scout print

Comics and mini books: 

7" Kara Volume 1


Copies of the Hana Doki Kira shoujo anthology


A variety of mini comics

A Year of Watercolors, a mini book of all the watercolors I did between 2013 and 2014


My Alcohol Based Marker Handbook, which includes a synopsis of each review I did

Watercolor Commissions:






Little Goodies:

Stickers

Magnets


Bookmarks 

Buttons, including my brand new sassy buttons

I have a brand new banner, so make sure you look for me!


Wednesday, July 23, 2014

Materials and Techniques Part 1: Comic Craft Presentation

Here's the Materials and Techniques, Part 1 presentation Heidi and I made for Hamacon.  We couldn't use it since the workshop room we were given had neither a projector nor a whiteboard, but we hope you guys find it useful.


Monday, July 21, 2014

Mini Review- Tombow Ippo Coiled Pencil Grip Aid

Mini Review


Good Grips

During successful conventions, I pretty much spend ALL of my time drawing.  Sometimes, I spend so much time drawing that I wear through my drawing callouses (gross!), and end up with sore, irritated skin on my middle finger and thumb.  Wrapping the area with medical tape helps (a lot!), but I also wanted something on my pencils to help cushion my hand a bit, and possibly postpone the irritating inevitable.

As a kid, my mom made sure all my pencils had soft, cushy foam grips.  These little livesavers were pretty ubiquitous- I think she picked them up at our local Walmart on the cheap, and she seemed to have a never-ending supply.  These darlings not only spared my hands some pain, but were also a fun fiddle toy to help young, ADHD me focus in class.  Unfortunately, these affordable pencil grips are not one-size-fits-all-pencils, and I needed to find an expandable grip that could go over my drafting pencils and protect my fingers.

To know me may be to love me, but it's also most certainly to know that I love Japanese stationary, and I love Jetpens.  A quick browse later and I was eyeing their pencil grips,  I was fast intrigued by the adorable and affordable Tombow Ippo Coiled Pencil Grip Aid, and for $2, decided to take the plunge.

This flexible little grips can fit a variety of pencil sizes, and were easily coiled around my drafting pencils (including the Pentel Graph Gear 1000, which has been my steady drawing companion for years and does some heavy damage to my skin despite already having a grip with some cushion).  Since the pack came with 4, there's also a grip on my blue lead bearing mechacinal pencil (an Alvin DraftLine), and my two Mono Zero erasers. 

While these grips are comfortable, adjustable, and cheap, they're not perfect.  Because they're coiled, they do slide on my pencils a bit, and they do catch on things in my pencil bag.  But given their ability to protect my fingers on drafting pencils that I love, I'll take these minor flaws any day and enjoy me some extra cushion.

All in all, if you like to use mechanical pencils, drafting pencils, or lead holders, and your drawing toy of choice doesn't come with a grip, or the existing grip tears up your fingers, the Tombow Ippo Coiled Pencil Grip might be the cheap solution you're looking for.

Mechacon Panels Announcement

Hey guys, just a quick post!  Heidi Black and myself are pleased to announce that we'll be presenting three panels at Mechacon!

Artist Alley: Everything You Ever Need to Know About Tabling (and Then Some)! =Saturday at 9pm in Panel Room 3

Interested in tabling in the artist alley, but not sure where to start?  Heidi and I are here to help!  We've put our years behind the table to good use, and eagerly share our experience with artists new and not so new.  From the very basics of planning to more advanced topics like where to get your banners printed, we've got it covered.  After the presentation, we'll open the floor to Q&A!  Experienced artist alley artists and crafters are encouraged to come and share their experiences as well!

Materials and Techniques: Art Markers =Friday at 9pm in Panel Room 3

Interested in using alcohol based markers like Copics and Prismacolors, but not sure where to start?  Daunted by selection and the hefty price tag?  There's a lot to learn when it comes to alcohol based markers, and we'll try to cover the basics in this panel, from which inks are safe for alcohol markers to which papers to use.  Readers of this blog know I've scoured the internet for Copic competitors, and I'll be sharing this knowledge (and a few brands) at this panel.

We intend to demonstrate our favorite techniques at this panel and plan to bring materials for the attendees to practice with.

Materials and Techniques: Watercolors =Friday at 6pm in Panel Room 3

Watercolors can be a rich, rewarding medium that yields satisfying results, but many artists are daunted by the idea of teaching themselves.  This panel is an introduction to the art of watercolor, covering basics like paper selection, brush choices, and watercolor brands during the presentation, and topics like stretching paper, applying washes, and several techniques during the demonstration portion.  Time permitting, we'll open up the panel to Q&A and will hopefully have materials for the audience to experiment with.

We hope to see you there, and would love to know in advance if you plan on attending, so we can make sure we have enough materials for all attendees.

Friday, July 18, 2014

Con Recap: LouisiANIME

As always, it's been pretty busy at Casa de la Bec, and I haven't had much time to write decent blog posts.  I have plenty of material to work with, but not necessarily plenty of time or even inclination, as I really hate posting blog recaps back to back.  Of course, by not having much buffer content, it's hard to AVOID posting recaps back to back.

I should probably state that writing negative convention recaps are always the hardest for me.  A good convention provides plenty of happy material to post about- lots of sketches and watercolors, possibly new friends to signal boost, and a convention to happily promote.  A bad convention is difficult- I don't want to come across as overly negative, nor do I want a lack of sales to be attributed to my failings as an artist.  I also don't want to face retribution from convention staff taking the review personally.

Negative reviews take longer to write, because while I want to be diplomatic, I don't want to lie to my readers and to other artists.  I've been lied to about conventions myself, or couldn't find information about the conventions Artist Alley online, and this has led to me making poor choices regarding some of the conventions I've attended.  Part of me resents the amount of time negative convention reviews take up- I find working on comics much more fulfilling and much more in-line with my career goals.  I write convention reviews (both negative and positive) as a service to myself and other artists, but they don't increase my sales and they haven't increased my popularity as either an artist or a blogger.

With that said, LouisiANIME is exactly the sort of convention that inspires me to write convention reviews.  A few months before applying, I figured LouisiANIME would be like Mechacon, only smaller.  I figured with a mid-size, popular convention to compete with, LouisiANIME would have to have a pretty tight game in order to compete and stay solvent.  I hadn't been myself, but I really enjoy the anime and convention fans in Louisiana, and having strong ties to the state, I was looking for another convention to table at on my home turf.

When I put out feelers about LouisiANIME, I got no nibbles, and the site itself wasn't much help.  I ended up taking the plunge and talked Heidi Black into also diving in, and we purchased two tables at LouisiANIME.  We also sent them our panel list, and received a very timely positive reply for both tables and panels.  I was extremely excited, as I've wanted to bring art track programming to the Louisiana anime audience for awhile.  I've mentioned in the past my own struggles attempting to learn art and comic craft in Louisiana, and it's an important goal of mine to try and contribute my own abilities now that I'm a professional artist.  Heidi and I sent our own reply letting them know we'd love to produce 3 panels for them, and we requested a compensated table (our usual rate to cover lost sales while away), but received no reply to that request.  We shrugged it off and decided to offer our panels to them anyway.

The weekend before LouisiANIME, we both tabled and produced panels for Hamacon, in Huntsville, AL.  The plan was to drop Alex off in Tuscaloosa, then make the drive to Luling, Louisiana, where we'd be staying until we drove to Lafayette, Louisiana on Friday morning.  Staying in Luling didn't really give us much time to work on anything but our panels for LouisiANIME, as we stayed with my family and they were eager for adventure.  While staying with my family, my mom noticed that the registration on my liscense plate was expired, and offered to drive us in on Friday morning, since she, my younger brother, and my aunt were going to Lafayette as well.  Heidi and I agreed.

Friday

A Long Drive


Packing everything into my mom's Ford Flex was an education in Jenga, as we had to fit 5 adults and a whole lot of luggage, which included not only our huge convention rolling bags full of our merchandise, but several bags full of clothes.  The plan was to drop Heidi and I off at the Hilton as soon as possible, and then my mother and younger brother would take my aunt to stay with family in Orange, TX, an additional 2 hour drive.  We'd intended to leave from Luling at 8 on the dot, with the threat that anyone who was late would stay behind, but Heidi and I had no way to back that up, and ended up leaving later than planned.  During the three hour trek, my mother ended up with a side-wall hole in her tire about an hour away from Lafayette.  Immediately Heidi and I began emailing people- Heidi emailed the head of the artist alley to alert him to the delay, and I emailed Alex, the head of panels, to let her know that we were running late but hoped to be there by our 5 o'clock panel.  Our luck went from bad to worse- we managed to get Mom's ridiculously small donut on her car, but couldn't find a place with her tires in a 10 mi. radius.  I found a place in Lafayette that sold them and were willing to reserve one for her (their last), and we found a car rental place.  After waiting two hours in the rain for a tow truck that didn't show, we got AAA to send another (actually, it was the same guy who didn't show the first time, but he DID show this time, amazingly).  Mom's Flex was towed to Lafayette while we rode together in a rental van.

Artist Alley Setup Snafu


We arrived at the Hilton around 4 o'clock, mentally and physically exhausted.  When Heidi and I went to check into the artist alley, we'd found out they'd given away my table, despite REPEATED emails letting them know what was going on.  Apparently LouisiANIME changed the artist alley head that day to the guy who was ALSO head of the dealer's room, and miscommunication was rampant.  Heidi and I were insistent that we be placed next to one another, as all our panels were during alley hours and we were sharing an assistant, and eventually the artist alley staff requested the girl who had my table move.  Heidi and I helped her move her stuff, but she was still pretty upset about it, and possibly understandably so.  Her table was more than an Artist Alley's table worth of stuff- she had a backdrop and a rack full of fox tails, and she'd been utilizing the doorway next to my tablespace.  The table she was relocated to did not have this additional space.  I felt bad for the inconvenience, but not too bad- we all paid the same amount for our space, and Heidi and I had been promised adjoining tables at a particular location.



Photo thanks to Heidi Black.  I somehow managed to be an idiot and delete my booth photos.



Even more frazzled, Heidi and I began our table setup, hours after the alley had opened.  LouisiANIME's artist alley was located in the hallway, so there was a lot of foot traffic, and we often had to dance around attendees who didn't realize we were trying to setup.  We were also in a race against time- we had a panel at 5 o'clock to present (Self Publishing), and the Head of Dealer's Room/ArtistAlley/General staff kept coming by to MAKE SURE we knew we had a panel at 5 o'clock.  Having to stop what we were doing to answer his well-intentioned, near constant question slowed down our setup.  We did ask him if he could point out where Alex was, since we were asked to check in with her, but he could not.

We only had about 15 minutes to make sales and calm ourselves before heading off to present our panel.  Heidi had printed fliers ahead of time announcing our three panels- Introduction to the Artist Alley, Self Publishing, and Introduction to Watercolor that listed panel locations and times, which is a good thing, because the LouisiANIME program guide didn't have times or locations listed next to the panels themselves.  On our way to the panel room, we tried to find Alex, the head of Panels, and after asking around, we finally found her.

We showed up 10 minutes early for Self Publishing, and most of that time was spent adjusting the projector and getting it to communicate with Heidi's laptop.  Once the room was about halfway full, and it was 5 o'clock, we started presenting.  We covered the basics- In Design, sending your work off to a printer, a few small press printers, and were met with completely blank stares.  Most of these kids didn't even have an IDEA to publish, let alone a comic.  After our panel, one of the attendees came by and admitted he thought this panel would be about getting scientific journalism published in peer reviewed journals.  I had to laugh- that's Joseph's domain, not mine, and certainly not at all what was described in the program guide.  I'm not sure where he got the idea that our panel would help him achieve that goal.

Once we returned to our tables, my mother and brother, who were acting as our assistants, had to jet in order to bring my aunt to Orange, leaving Heidi and I on our own.  We were pretty worn out (and hungry, since we hadn't eaten since 8 that morning), but did our best to make sales and be pleasant for our customers.

The majority of my sales at LouisiANIME were $5 sketches, and I did pretty steady work during the afternoon.  The Artist Alley at LouisiANIME was supposed to be 24 hours, which meant that as an artist you either had to pack up your stuff or stay, and Heidi and I waited until my mom and brother returned around 10 before we could leave for the night.  We packed down pretty tightly, and got a very late dinner at Chilis.

The Rest of the Alley





The Dealer's Room


Saturday- The Booth Barnacle from Hell

It was pretty hard to get up Saturday morning, especially since Heidi and I knew we'd be manning our tables alone all day Saturday.

Shortly after arriving, while we were still setting up, I was greeted by my cousins Jessie and Jamie, and Jamie's wife Meghan.  I knew they were coming, but I had expected some form of prior notice, so they really took me unaware.  While I was happy to see them, I was disappointed to see that they'd walked in off the street without buying a badge (a big problem for LouisiANIME that did not increase sales for the artists), and was more disappointed when they started to mock the attendees.  Being caught unaware, I didn't chastise them for this attitude, but I really should have said something.  These are my customers, and while I may not like or even be aware of everything they do, nobody is perfect, and nobody has the right to come in and mock others at their own event.  I generally enjoy what I do, and I love drawing for people, although I never make as much money as I'd like.  I've worked hard to cultivate an online audience, and tabling at conventions allows me to meet these online friends, as well as new friends.

For the most part, sales were steady, mainly small things like $5 sketches, buttons, or sketches.  Although I tried to encourage people to pick up and flip through Kara, I had a difficult time getting people interested.  During the day, a representative of the Steampunk Artist Alley kept making loud announcements that the Steampunk Artist Alley was open, and strongly encouraged attendees to leave the artist alley to check it out.  I found this extremely rude, since barking is considered bad form, and its even worse form to interrupt existing sales (she went up to tables, including mine, to lure away customers) for another artist alley.  I say it time and time again, we are not in competition, we are comrades in arms, and I'm not really sure why Steampunk merits a separate artist alley.  Isn't that dividing potential audience? I made sure to let customers who I thought might be interested know that there was also a Steampunk Artist Alley, even though I was under no obligation to do so, and I feel like many other artists in the Alley upstairs did the same thing.  Her barking was very loud, so it made it difficult to hear customers who were soft spoken, and extremely distracting.  She wasn't the only barker though.  The head of the dealer's room also announced things at the top of his lungs in the middle of the alley, all day long.  The combination was pretty nerve-wrenching.

About midway through the day, I attracted the worst booth barnacle I've had yet.

It started out pretty innocently, a guy came by and asked Heidi about tabling in the artist alley, since he had no experience.  She told him to attend our panel on Sunday, but he said he wouldn't be  at LouisiANIME then.  She offered to let him sit between us, so we could chat with him without him blocking sales.

What started out as a guy asking BOTH of us about tabling turned into a guy bending my ear off about how he had attended the Art Institute in Houston, but left early because he was the best in his class and nobody took it as seriously as he did.  That morphed into him talking about how he shouldn't but DID like forward girls, and borderline hitting on me for the longest time.  He'd commissioned Heidi to do an ink sketch for him, but bought nothing from my table, and proceeded to critique my work and even tried to drag the artist from the table next to us into it.  I kept hinting that he should go away, and even told him he'd HAVE to leave once my family got back, and towards the end, I even got somewhat heated as he proceeded to tell me that I was networking all wrong, that he could do it better, and that in general, my approach to my business was just wrong.  This guy, with no behind the table experience and no web presence, was telling me how to do my job, and found (unfounded) exceptions to every point of experience I mentioned. As soon as my mom got there, I had to go up to the hotel room and have a quick cry, because the guy was just that infuriating.  I called Heidi and asked her to please do her best to get rid of him, but even with my family there and Heidi trying to politely send him on his way, he continued to pester me.  Even when I started to ignore him, he wouldn't go away, and lurked at my table until we packed  up and left at 10.

I've been advised that I need to be blunt with guys like this, but it should be noted that I told him he needed to go, point blank but politely, several times.  I have an issue being outright rude to customers, since its a point of pride that my table is a safe place, and that I'm a friendly artist.  To onlookers, me loudly telling him to go away would reflect poorly on me, even though that is what he needed to hear in order to understand how serious I was. I would have had to get staff involved to pry him off my table, and he ate up several hours of my time without contributing anything of value, let alone actually buying anything.  My advice for artists who are dealing with a barnacle like this is to involve staff and report harassment, because barnacles like this don't take polite, they don't take direct, and they certainly don't take hints.  In the future, I'll ask what he plans on purchasing BEFORE involving staff, and make it pretty clear that the relationship is one of saleswoman and customer.

The Hilton in Lafayette was not only hosting LouisiANIME this year, but was the temporary home to the families of little league baseball players.  I think many of these families were taken by surprise by the convention attendees, and I found their behavior, and the behavior of their children, to be incredibly rude and judgmental.  Not only were attendees (particularly in cosplay) harassed and harangued by parents and children alike, but my display was actively shaken by a group of unattended little leaguers.  Of course, we reported this disturbance to the hotel staff, and were informed that they'd received many such complaints.

To go on a minor tangent, I must admit that this behavior in Louisiana never surprises me.  Growing up a nerd, I found the environment extremely hostile, and I was constantly harassed about my interests.  Louisiana as a whole is pretty adverse to anything new or different, and many people there view it as a threat.  Rather than attempt to find out what was going on, they made snap assumptions and encouraged their children to be bullies by their own behavior.

I was pretty wrecked Saturday evening, and though I just wanted to go to bed, I had some watercolor commissions to knock out.  Unfortunately for me, Saturday was a wet evening, and the watercolors took forever to dry.  

Sunday- Back to Back Panels

After Saturday, I bet you can guess how eager I was to get to the table Sunday morning.  Heidi and I postponed going down until 11, and spent our time at the table mostly teaching my mother and brother how to be assistants—writing up price lists, showing them where to mark down sales, teaching them how to use Square, demonstrating our pitches.  Our panels began at 1:30, and ended with con closing.   Again, the head of the Dealers Room/AA/panel staff made absolutely sure we absolutely could not forget that we had these panels to do, swinging by several times to let us know.

Back to back panels before con closing are a nightmare for tabling artists.  We lose valuable sales, we don't get the opportunity to encourage panel attendees to patronize our tables, and our table break-down time is abridged since we were in panel during closing.  While both panels went well, our watercolor panel went a little over time, as we had a hard time getting the attendees to put down our paintbrushes and leave the panel room so we could start cleaning up that mess.  Part of the timing is our fault- we couldn't host ANY panels on Saturday because we had no one available to watch our tables while we were away, but retrospectively, we should have said that we couldn't afford to host three panels if LouisiANIME couldn't compensate the costs of one of our two tables.

When I returned, I found out my mom had moved a copy of 7" Kara (one of the first Kara sales of the con!) to a mother with two boys, and I almost started to cry from happiness.  It's always so so rewarding when Kara finds a good home (ahaa, sorry, I can't help but be sentimental).  She also sold a few watercolor commissions for me.  As soon as Heidi and I got back, we had to start breaking down and in a hurry, as all the other artists had already left and hotel staff was starting to clean up.  In order to pack up as fast as possible, I had some of my stuff at the table next to me, in front of the closed door that was connected to the dealer's room.  I had a few things on the floor, and when staff started moving things out of the dealer's room, instead of asking me to move my things, they kicked them aside, or rolled over my things with dollies.  I asked them nicely NOT to kick my things, but my request was ignored.  One of the biggest offenders of kicking my merchandise was the Head of the Dealer's Room/ArtistAlley/Panel Staff guy who's been mentioned several times in this post.

Finished Commissions Including Mail Ins:





































The Pros:

  • Got to see my family
  • In Louisiana, I have a lot of love for the fanbase there
  • Dealer's room was unimpressive
  • Artist Alley was in the open hallway, which is a great choice for a con as small as LouisiANIME, as it insures the artists get plenty of foot traffic and potential customers
  • Although the kids don't have a lot of money, they really enjoy buying commissions and get excited about my work
The Cons:

  • Much much smaller convention than Mechacon.  Felt like Mechacon in its first year, in fact, was almost identical.
  • A lot of attendees said they'd rather Mechacon over LouisiANIME, and won't be returning.
  • Too close to Mechacon, might do better if it were in January rather than June.
  • Very young crowd, fairly cheap.  Heard "I saved my last $5 for you!", which is touching but makes making ends meet extremely hard.
  • Unwilling to compensate for panel time
  • Disorganized staff
  • Steampunk Artist Alley considered itself in direct competition with the artist alley upstairs.  May have been better if the Alleys were combined into one, larger potential customer base
  • Table cost as much as it would at a larger con like AWA or MTAC, but the convention itself wasn't large enough to justify the expense of the table.
Costs:

Our costs were incredibly low, because my mom covered our transportation and food.  She also paid for her and Devin's badges, which are costs Heidi and I would usually absorb for our assistants.

Table: $135 (actually higher than Mechacon, and only included one badge)
Hotel: $333.78 total/2= 166.89
Time Spent Creating and Presenting Panels: 3 hours each ahead of time, 1 hour presentation x 3 (panels)= 12 + 10 minutes early each panel+15 minutes cleanup from W/C panel= 12 hours, 45 minutes total.  When doing freelance, I charge $15 an hour.  Total value of my time: $191.25 (will not be included in total)
Transportation to Louisiana from Huntsville, from Louisiana to Nashville: $80 total in gas

Total: $381.89

Sales:
$439, mostly in $5 sketches

The Verdict

At the risk of being accused of throwing LouisiANIME 'under the bus', I'd say don't attend.  The Artist Alley is poorly run, the staff are disorganized, and the position of Artist Alley head changed hands at the last minute to someone who had a vested interest elsewhere (he had a table in the dealer's room, in addition to being a dealer himself).  The hallway the artist alley was located in was extremely dark, and we were harassed all Saturday by ill behaved little leaguers, since LouisiANIME staff wasn't enforcing badges.   LouisiANIME is either not interested in, or cannot afford to offer any sort of compensation to its panelists, and the convention itself is too small for artists who travel there to make their money back.  The crowd itself is very young and somewhat immature even for anime cons, and they don't have much money to spend.  Members of the staff were disrespectful to me and my merchandise while I was packing up, and I was often treated like Heidi's assistant by staff who knew better.  Food options within walking distance of the area are limited and expensive, and since the alley was open 24 hours, savvy artists had to spend a lot of time breaking down and setting up, lest merchandise inexplicably walk.

Despite being from the area, I have zero loyalty to conventions that show no loyalty for their artists, and feel no compulsion to sugar coat where things go wrong. 

 What LouisiANIME could do to improve:

  • While the attendance is still fairly low, and while still serving an audience that is already served by Mechacon, consider reducing the rates for badges and artist tables, to encourage growth.
  • Go out of your way to solicit interesting panelists who have experience in the panels presented.
  • Print a program book that actually lists times and places BY the events so that attendees can easily find events they'd be interested in attending.
  • Don't switch staff at the very last minute, if possible.
  • Improve communication between departments.
  • Force attendees to pass by the registration tables upon entering the convention. 
  • Have badges checked  regularly.
  • Focusing on offering events that Mechacon cannot or does not already offer in order to attract more locals who'd otherwise skip LANIME for Mechacon.
  • Strong social networking campaign that engages possible attendees.